Help ?

IGMIN: あなたがここにいてくれて嬉しいです. お願いクリック '新しいクエリを作成してください' 当ウェブサイトへの初めてのご訪問で、さらに情報が必要な場合は.

すでに私たちのネットワークのメンバーで、すでに提出した質問に関する進展を追跡する必要がある場合は, クリック '私のクエリに連れて行ってください.'

科学、技術、工学、医学(STEM)分野に焦点を当てています | ISSN: 2995-8067  G o o g l e  Scholar

logo image

IgMin Research | マルチディシプリナリーオープンアクセスジャーナルは、科学、技術、工学、医学(STEM)の広範な分野における研究と知識の進展に貢献することを目的とした権威ある多分野のジャーナルです.

38 of 152
Lifestyle and Well-being among Portuguese Firefighters
Laura Carmona, Raquel Pinheiro, Joana Faria-Anjos, Sónia Namorado and Maria José Chambel
Abstract

要約 at IgMin Research

私たちの使命は、学際的な対話を促進し、広範な科学領域にわたる知識の進展を加速することです.

Engineering Group Review Article 記事ID: igmin145

The Conceptual View of the Department of Combat use of Communication Units on the Creation of a Training Game Complex for Training Military Specialists on the Basis of Leadership

Educational Technology Information Security Affiliation

Affiliation

    Doctor of Pedagogical Sciences, Professor, Professor of the Department of Combat Use of Communication Units, Heroes of Kruty Military Institute of Telecommunications and Informatization, Kyiv, Ukraine

    Doctor of Pedagogical Sciences, Professor, Professor of the Department of Combat Use of Communication Units, Heroes of Kruty Military Institute of Telecommunications and Informatization, Kyiv, Ukraine

    PhD, Head of the Department of Combat Use of Communication Units, Heroes of Kruty Military Institute of Telecommunications and Informatization, Kyiv, Ukraine

要約

Today’s cadet leader is tomorrow’s officer, a professional capable of integrating knowledge and solving complex problems in a full-scale war with incomplete information, being a leader and authority for the personnel. Most of the time, cadets study in study groups using traditional technology, which is not enough to form a professional cadet leader. With the advent of computer technology, students’ and cadets’ motivation to learn using traditional teaching methods has paradoxically begun to decline rapidly. The problem of the quality of training of military specialists for the needs of communication and cybersecurity units is not reflected in the publications reviewed. However, significant progress has been made in the use of computer technology as the basis of training tools for ground forces units. Similar training complexes are actively used in NATO member states in the military education system in the training of air force pilots (navigators). Therefore, the author chose the improvement of the educational process at the Department of Combat Use of Communication Units in combination with the methodology of professional-business game for the development of a cadet leader in professional training courses (L-1B) of the tactical level of military education as the direction of research. The purpose of the study and the article is to substantiate the conceptual view of the department in the need to build a computerized training complex for training officers of leaders in professional training courses (L-1B) of the tactical level of military education, capable of using communication units based on computer games. Fragments of the game mechanics of stimulating the interest and motivation of cadets to study, for example, electronic shooting range, and learning Morse code, are considered. Game mechanics is a proof of a professional business game in the course of the discipline: Combat use of military communication systems and complexes of the course of professional military education (professional course of tactical level L1B).

数字

参考文献

    1. Saifetdinov KhI. Reforming combat training: computer forms of training. Military Thought. 1998; 36: 77–81.
    2. Krasnyk YaV, Popovych TD, Krasnyk MYa, Hozuvatenko HO. Substantiation of directions of development of training means of Rocket Troops and artillery of Ground Forces. Military-Technical Collection. 2009; 1: 94–102.
    3. Bespalieko VP. Programmed learning. Didactic foundations. Moscow: Higher School. 1970.
    4. Description of the outline, structure, and purpose requirements for the unified simulator-modeling complex and its components. Research report (intermediate). Scientific center of artillery. Sumy. 2002; 3565: 181.
    5. Rusnak IS, Shevchenko VL. Problems of modernization and creation of military training and modeling complexes. Science and Defense. 2002; 1: 32–39.
    6. Volkova NP. Gamification as one of the trends of modern higher education. Modern higher education: problems and prospects. VI All-Ukrainian Scientific and Practical Conference of students, postgraduates, and scientists. Dnipro. 2018; 33-35.
    7. Kozubtsov IM. The concept of independent training of cadets of the ground forces on training facilities by playing on a virtual computer. Prospects for the development of weapons and military equipment of the ground forces. Collection of abstracts of the second All-Ukrainian Scientific and Technical Conference. Lviv. 2009; 77.
    8. Buhaieva VYu. Gamification as a way of forming active professional behavior of future IT-industry specialists. Pedagogy and Psychology. 2018; 56: 129-135.
    9. Tkachenko O. Gamification of education: formal and informal space. Current Issues of the Humanities. 2015; 11: 303–309.
    10. Tseas K, Katsioulas N, Kalandaridis T. Gamification in higher education. M.S. Thesis, Dept. Electrical and Computer Engineering, University of Thessaly. Volos, Greece. 2014.
    11. Deterding S, Dixon D, Khaled R, Nacke L. From game design elements to gamefulness: Defining gamification. In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. 2011; 9-15.
    12. Kapp K. The gamification of learning and instruction game-based methods and strategies for training and education. San Francisco, USA: Pfeiffer. 2012.
    13. Nahl D, James L. Gamification in Instruction and the Management of Intersubjectivity in Online University Courses. International Journal of Web Portals. 2013; 5; 2: 48–62.
    14. Petrenko SV. Gamification as an innovative educational technology. Innovation in education. 2018; 7: 177-185.
    15. Rybka NM. Graization and experience of using computer games in teaching philosophy in technical institutions of Higher Education. Information Technologies and Training Tools. 2018; 5: 213–225.
    16. Kaufmann DA. Reflection: Benefits of Gamification in Online Higher Education. Journal of Instructional Research. 2018; 7:125-132.
    17. Baranovska LV. Personality-oriented approach to the professional training of future officers of tactical level military command. Thesis for the degree of Candidate of Pedagogical Sciences in the specialty 13.00.04 - Theory and Methods of Vocational Education. Zhytomyr: Zhytomyr Ivan Franko State University. 2014; 22.
    18. Agayev NA, Kokun OM, Pishko IO, Lozinska NS, Gerasimenko MV, Tkachenko VV. Psychological support for the development of leadership qualities of future officers: Methodological manual. Kyiv: Research and Development Center of the General Staff of the Armed Forces of Ukraine. 2014; 209.
    19. Kozubtsov I. Problems of failure of the existing model of personnel management of the armed forces of Ukraine in the conditions of external military aggression. The 1st International Scientific and Practical Conference "Law and Public Administration – New Development Trends" «LPA–NDT». Ukraine-Iraq-Poland. 2022; 22–24.
    20. Ostapchuk VM. Choosing a military profession by modern youth: a conscious decision or an accident? Society. State. Army. Collection of scientific papers (Humanities and socio-economic sciences). 2022; 26: 4–7.
    21. Kokun OM. Psychological structure of leadership qualities of the future officer. Bulletin of the National Defense University of Ukraine. 2012; 4 (29): 170–174.
    22. Rusnak I, Mirnenko V, Kas’ianenko M, Oliferuk V, Viter D. Innovative military education: state and prospects of development. Collection of scientific papers "Military Education". 2021; 2 (44): 9-20.
    23. Fedotova NA. Opportunities and risks of gamification in media practice. Sign: problem field of media education. 2018; 4(30): 54–59.
    24. Chaika GV. The influence of computer games as a new factor of culture on the formation of personality. Actual Problems of Psychology. 2006; 3: 218-296.
    25. Kozubtsova LM, Kozubtsov IM, Tereshchenko TP, Bondarenko TV. On the cyber security of playing geolocation games by military personnel while at departmental critical information infrastructure facilities. Electronic professional scientific publication "Cybersecurity: Education, Science, Technology". 2022; 17: 76–90.
    26. Khlaponin YI, Lukyanchuk YA, Kozubtsova LM, Kozubtsov IN. Igromania as a factor of violation of personal and departmental cybersecurity by employees of critical infrastructure facilities. Scientific and Practical Cyber Security Journal (SPCSJ). 2022; 6(2): 30–37.
    27. Kozubtsov IM. On the motivational portrait of participants in cyber confrontation. Actual problems of science and technology development: Materials of the first international scientific and technical conference. Collection of abstracts. Kyiv: DUT. 2015; 208-211.
    28. Kozubtsov IM, Kozubtsova LM, Zhyvylo EO, Kutsaev VV. On the need to study the motivational characteristics of military personnel when they are allowed to engage in cyber confrontation. Scientific and Practical Conference "Application of Information Technologies in the Training and Activities of Law Enforcement Forces". Kharkiv: National Academy of the National Guard of Ukraine. 2016; 35-36.
    29. Kozubenko O. New training methods allow young officers to immediately perform their official duties. Army Inform News Agency, Ministry of Defense of Ukraine. 2021; https://armyinform.com.ua/2021/05/18/novi-metodyky-navchannya-dozvolyayut-molodym-oficzeram-odrazu-vykonuvaty-posadovi-obovyazky.
    30. Didenko O, Kozubtsov I. Professional requirements for officers of the security and defense sector forces. Collection of scientific papers of the National Academy of State Border Service of Ukraine. 2022; 3(30): 180–197.
    31. Kozubtsova LM, Kozubtsov IM, Lishchyna VO, Shtanenko SS. Concept of the training complex for training military information and cybersecurity specialists based on computer games (gamification). Electronic professional scientific publication "Cybersecurity: Education, Science, Technology". 2022; 18: 49-60.
    32. Kozubtsov IM. Cyber ontological approach in professional training of future teachers of higher education institutions: theory and practice. Adult education: theory, experience, prospects: collection of scientific hands. Ivan Zyazyun Institute of teacher education and adult education of the National Academy of Pedagogical Sciences of Ukraine. 2022; 2: 87–97.
    33. Kozubtsov IM, Kozubtsova LM. Strategy of the game in cyberspace. Proceedings of the International Scientific and Technical Conference "Modern Information and Telecommunication Technologies", Volume III Development of information technologies. Kyiv. 2015; 52–
    34. Sharma N, Appukutti Sh, Garg U, Mukherjee J, Mishra S. Analysis of Student’s Academic Performance based on their Time Spent on Extra-Curricular Activities using Machine Learning Techniques. International Journal of Modern Education and Computer Science (IJMECS). 2023; 15; 1: 46–57.
    35. Adebayo EO, Ayorinde IT. Efficacy of Assistive Technology for Improved Teaching and Learning in Computer Science. International Journal of Education and Management Engineering (IJEME). 2022; 12; 5: 9-17.
    36. Montagu-Cairns S. You wake up in a locked room… Using digital escape rooms to promote student engagement. Times Higher Education. 2023; https://www.timeshighereducation.com/campus/you-wake-locked-room-using-digital-escape-rooms-promote-student-engagement
    37. Riley S, McCabe G. Enabling staff-student co-creation of experiential learning at scale. Times Higher Education. 2021; https://www.timeshighereducation.com/campus/enabling-staffstudent-cocreation-experiential-learning-scale.
    38. Kozubtsov I. Methodology of the Professional-Business Game for the Development of a Cadet Leader in Professional Training Courses (L-1B) of the Tactical Level of Military Education. gMin Res. 2023; 1(2): 160– DOI: 10.61927/igmin132.
    39. Boyko OV. Theory and methods of formation of leadership competence of officers of the Armed Forces of Ukraine: monograph. Zhytomyr: O. O. Yevenok Publishing House, 2020.
    40. Mitiahin O. Education and individual training in NATO countries. Collection of Scientific Works "Age Education".2021; 2(44): 131-143.
    41. Saienko O, Kozubtsov I, Stupenkov S, Lohvinenko N. Military Pedagogy and Psychology (including Leadership). Kyiv: VITI. 2023.
    42. Bohunov S, Chernykh O, Chernykh Yu. Organization of Officer Training for the Armed Forces of the Republic of Latvia. Collection of Scientific Papers "Age Education”. 2019; 1(39): 29-42.
    43. Instruction on Assessing the Level of Authority and Leadership of Commanders (Chiefs) in the Armed Forces of Ukraine: Order of the General Staff of the Armed Forces of Ukraine. 2018; No 249.
    44. Syrotenko AM, Bohunov SO, Prykhodko YuI. Innovations in the system of training military specialists with higher education: concept, essence, orientation. Science and Defense. 2018; 3: 38–46.

ソーシャルアイコン

研究を公開する

私たちは、科学、技術、工学、医学に関する幅広い種類の記事を編集上の偏見なく公開しています。

提出する

見る 原稿のガイドライン 追加 論文処理料

IgMin 科目を探索する
グーグルスカラー
welcome Image

Google Scholarは2004年11月にベータ版が発表され、幅広い学術領域を航海する学術ナビゲーターとして機能します。それは査読付きジャーナル、書籍、会議論文、論文、博士論文、プレプリント、要約、技術報告書、裁判所の意見、特許をカバーしています。 IgMin の記事を検索